Your RPG is better than mine. Here are d66 ways it is.
| d66 | Advantage | d66 | Advantage |
|---|---|---|---|
| 1 - 1 | Better art | 4 - 1 | Better GM support |
| 1 - 2 | Better for campaigns | 4 - 2 | Better mechanical gameplay |
| 1 - 3 | Better for conventions | 4 - 3 | Better for theatre-of-the-mind |
| 1 - 4 | Better for kids | 4 - 4 | Better for use with minis |
| 1 - 5 | Better for mini-arcs | 4 - 5 | Better VTT experience |
| 1 - 6 | Better for one shots | 4 - 6 | Create more interesting stories |
| 2 - 1 | Easier to learn | 5 - 1 | More conversational |
| 2 - 2 | Faster to play | 5 - 2 | More creative |
| 2 - 3 | Free | 5 - 3 | More democratic world building |
| 2 - 4 | More ambiguous | 5 - 4 | More evocative layout |
| 2 - 5 | More casual to play | 5 - 5 | More exciting to play |
| 2 - 6 | More familiar mechanics | 5 - 6 | More expensive |
| 3 - 1 | More generic mechanics | 6 - 1 | More nostalgic |
| 3 - 2 | More intense themes | 6 - 2 | More player options |
| 3 - 3 | More light-hearted | 6 - 3 | More procedural |
| 3 - 4 | More ludo-narrative harmony | 6 - 4 | More setting neutral |
| 3 - 5 | More mechanical depth | 6 - 5 | More streamlined layout |
| 3 - 6 | More minimalist | 6 - 6 | More unique setting |
If your RPG is one of these d12 popular types of RPG, I can even tell you how your RPG is better!
| 1d12 | Game | Advantages |
|---|---|---|
| 1 | WotC D&D Refresh | Better art, more familiar mechanics, more player options |
| 2 | Semi-indie PbtA | More familiar mechanics, more interesting stories, more ludo-narrative harmony |
| 3 | OSR Game | Faster to play, more ambiguous, more familiar mechanics |
| 4 | NSR Game | Faster to play, more unique setting, more procedural |
| 5 | NWoHF Game | More player options, more exciting to play, more setting neutral |
| 6 | Art punk Game | Better art, more evocative layout, more unique setting |
| 7 | Fantasy Heartbreaker | More mechanical depth, more generic mechanics, more setting neutral |
| 8 | Capsule game | More ludo-narrative harmony, more unique setting, better for one shots |
| 9 | World of Darkness | More intense themes, more evocative layout, more ambiguous |
| 10 | Universal Game | More generic mechanics, more setting neutral, better mechanical gameplay |
| 11 | Group Storytime | More democratic world building, create more interesting stories, more unique setting |
| 12 | Non-D&D, Non-Indie Fantasy | More unique setting, more ludo-narrative harmony, more mechanical depth |
This blogpost was inspired by some evocative RPG Taxonomy posts:
- Color Wheel of RPG Systems, by Xeno and Kraft
- Stop using TTRPG taxonomies wrong!, by Dénes Szántó
And, of course, the popular taxonomies: